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Post by microwave on May 29, 2007 23:39:33 GMT -5
Faces: 1352 <-- Pretty sure that's the right amount Still have to do the head/reduce poly's.
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Post by Eric Pfund on May 30, 2007 8:13:35 GMT -5
very nice. Looks like it could be the next Shrek or something! (only skinny)
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Post by sammo54 on May 30, 2007 9:37:06 GMT -5
interesting, except at the moment the legs seam to meld into what i assume are meant to be the boots
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Post by Eric Pfund on May 30, 2007 13:29:33 GMT -5
agree. But are you working on the head, or is it going to remain a headless monster? Ahhh!!!! We've got a headless monster on VA Forums, Isle 12!!!!
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Post by microwave on May 30, 2007 23:44:11 GMT -5
LoL yes i am working on the head, i've also fixed the boots. Thanks for the comments.
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Post by sammo54 on May 31, 2007 1:36:04 GMT -5
cool, do u think you will animate it? Ive never used 3dsmax but i assume it must have a rigging feature to help you with poses.
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Post by microwave on May 31, 2007 4:30:25 GMT -5
I'm hoping to use this as a game model so yes i will animate it. Still have to learn how to rig it though (not sure how to do it in 3ds max yet).
I'm using the Irrlicht Realtime Rendering Engine for the game... just to let you guys know.
I still have to reduce on the poly's, i've also modelled the head I'll update it soon.
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Post by Eric Pfund on May 31, 2007 8:28:08 GMT -5
Oh....wait.....I didn't even realize it was 3ds max! Wow! Hey Microwave, do you realize that now we have TWO 3ds max users on this forum? Check out othello. He works in 3ds max as well, and sometimes posts on maxforums.org
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Post by microwave on May 31, 2007 8:33:20 GMT -5
Coolio! Also:
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Post by sammo54 on May 31, 2007 21:54:17 GMT -5
looking nice. is he meant to be wearing a backpack?
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Post by microwave on Jun 1, 2007 1:52:23 GMT -5
Yes, you can't see it properly from this angle.
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Post by sammo54 on Jun 1, 2007 2:39:11 GMT -5
is there a reason that it is all melded together? Does it make aniamting it easier to not have the pack seperate from his body as it looks melded in like the boots at the moment
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Post by microwave on Jun 1, 2007 3:09:11 GMT -5
Well the texture will fix that. If i texture it goodly that is
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